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Designing products that help people learn, connect, and grow.

I'm a Product Designer and UX Researcher specializing in Behavioral UX, EdTech, and human-centered products.

I turn real-world problems into research-driven, scalable experiences.

Open to full-time Product Designer & UX Research opportunities

Meet the mind behind the designs.

350+

Research Participants

Understanding user behaviors through interviews, surveys, and workshops.

300+

User Conversations

Research-led discovery across multiple learning and community projects.

162+

Learners Surveyed

Driving product decisions through structured research.

3

Leadership Projects

Led multidisciplinary product teams from research to solution.

Before I design, I ask why.

I use research, behavioral thinking, and systems thinking to uncover the real problem before designing the solution.

Why Teams Hire Me

Where research meets product impact.

A behavioral UX designer who turns user research into human-centered products and measurable outcomes.

Behavioral UX

Designing products around motivation, habits, engagement, and real-world human behavior.

Core strength

Research-Led Product Thinking

Turning user insights into meaningful product decisions and measurable outcomes that teams can act on.

EdTech & Learning Systems

Specialized in learning, caregiving, family engagement, and community-focused products.

Leadership & Collaboration

Leading multidisciplinary teams from research to solution alongside mentors and stakeholders.

Featured Case Studies

Outcome-focused case studies.

Three end-to-end projects across EdTech, family wellbeing, and community impact — each grounded in user research.

Decoded DFC case study poster showing the drop-off curve, the recovery momentum path and the redesigned learner app.
Project 01EdTech
DD

Decoded DFC

Turning a leaky first week into a 14-day habit loop.

  • EdTech
  • Onboarding
  • Behavioral Design
  • 0→1 Research

Funnel Analysis · User Interviews · Journey Mapping · A/B Testing

68% Week-1 drop-off → 14-day momentum journey

Problem
Learner disengagement within the first week of onboarding
Impact
68% Week-1 drop-off identified; onboarding reframed into a 14-day momentum journey
View Case Study
AWIANA product concept — age-tiered ritual card boxes with a family playing together at home.
Project 02Family Wellbeing · EdTech
AWIANA logo — an infinity mark formed by a parent and child, above the awiana wordmark.

AWIANA

20 minutes a day, designed to rebuild family connection.

  • Family Tech
  • Parenting
  • Habit Design
  • Product Design

Contextual Inquiry · Diary Studies · Co-Design Workshops · Usability Testing

15–20 min daily ritual designed around fatigue & attention

Problem
Exhausted parents struggle to find meaningful daily connection time
Impact
A sustainable 15–20 minute daily family ritual system designed around fatigue and attention
View Case Study
VOUCH showcase — the Vouch logo beside a smartphone showing the app splash screen.
Project 03CareTech · Trust Systems
V

VOUCH

Giving invisible care work a visible, portable record.

  • Social Impact
  • Care Economy
  • Trust Systems
  • Service Design

Stakeholder Interviews · Ethnographic Research · System Mapping · Concept Validation

Portable trust & recognition framework for caregivers

Problem
Care work is essential yet invisible, with no portable record of trust
Impact
A recognition and trust framework giving caregivers a portable economic identity
View Case Study
Beyond Design

More than a Product Designer.

Teaching, writing, facilitation, and community leadership are where I built the skills I use in UX every day.

  • Observation
  • Research
  • Communication
  • Facilitation
  • Leadership
  • Empathy
  • Problem-solving

An Author

Books that make learning approachable and practical.

  • Commerce Teaching Method
  • Learning & Teaching Method

Workshop Facilitator

Helping learners build empathy and solve meaningful problems.

  • Design Thinking
  • UX Research
  • Human-Centered Design
  • Collaborative Problem Solving

Community Leadership

Leading collaborative product design initiatives through research and teamwork.

  • Team Lead — Decoded DFC
  • Team Lead — AWIANA
  • Vice Captain — VOUCH

Founder — Wonder Kids Activity Club

Designed and managed a screen-free evening activity club encouraging creativity, confidence, yoga, meditation, crafts, dance, and collaborative learning for children — shaping my understanding of child behavior and educational design.

Entrepreneurial Journey

Built and managed an online reselling business through social commerce platforms (2020–2022).

  • Customer empathy
  • Business strategy
  • Communication
  • Sales
  • Operations
  • Problem solving

Educational Operations

Worked in the administration department of a school.

  • Stakeholder management
  • Academic operations
  • Communication
  • Documentation
  • Process improvement
  • Student support

"I believe meaningful products are created by people who continuously learn, teach, collaborate, and contribute beyond their job titles."

My Design Process

A clear path from insight to outcome.

A repeatable, research-led process that keeps every decision tied to real human behavior.

  1. 01

    Discover

    Understanding users, context, and business goals.

  2. 02

    Define

    Framing opportunities and identifying core problems.

  3. 03

    Research

    Conducting interviews, surveys, and behavioral analysis.

  4. 04

    Ideate

    Generating concepts and exploring solutions.

  5. 05

    Prototype

    Building flows, wireframes, and interactive experiences.

  6. 06

    Test

    Validating assumptions through usability testing.

  7. 07

    Measure

    Tracking outcomes and refining solutions.

Skills & Tools

The craft and toolkit behind the work.

UX research, product design, design systems, and the tools I use to ship human-centered products.

Research

  • User Interviews
  • Surveys
  • Journey Mapping
  • Usability Testing
  • Affinity Mapping
  • Heuristic Evaluation

Product Design

  • Wireframing
  • Prototyping
  • Information Architecture
  • Interaction Design
  • Design Systems
  • Accessibility

Strategy

  • Behavioral Design
  • Human-Centered Design
  • Product Thinking
  • Systems Thinking
  • UX Strategy

Leadership

  • Team Leadership
  • Workshop Facilitation
  • Cross-Functional Collaboration
  • Mentoring
  • Stakeholder Management

Tools

  • Figma
  • FigJam
  • Miro
  • Notion
  • Google Workspace
  • Photoshop
  • Illustrator
My Mission

I believe technology should strengthen human connection, not replace it.

My work focuses on designing products that improve learning, family connection, caregiving, and community participation through behavioral design and human-centered research.

Let's Build Products That Create Meaningful Impact.

Have a complex problem worth solving? I'd love to explore it through research, strategy, and thoughtful product design.

Indore, India Open to Opportunities